Friday, December 13, 2013

The Sandsea

Vaan: There you are, Kytes. Stop loafing around!
Kytes: Look, Vaan, look! This is it! This is why Migelo’s courier didn’t get here on time!

Vaan: “Creature spotted in the Estersand.” What is that thing?

Tomaj: Ah, Vaan. Migelo send you, too, did he? He’s a busy man these days, that Migelo, if I dare say so myself. I don’t envy him the work, though. Not a bit. Quite an affair, throwing a banquet to welcome the Imperials, eh?
Vaan: Welcoming? We should be – ah, whatever. Say, Tomaj, what’s this?

Tomaj: Ah, don’t remind me. Got some nastiness out there in the Estersand what’s stopping our couriers… and that means shortages all around. Thought I’d put up a bill… offer a reward to anyone who can knock that nasty back in its place.

Vaan: Now that’s work. Sounds ten times better than running errands for Migelo.

Kytes: That’s right! Vaan, you should give it a shot!

Vaan: And you should be getting back to Migelo. Now, Kytes. He was waiting for you.

Kytes: Oh! Right, right.



Tomaj: So here’s how it works. People post bills here on the notice board when they have a monster they need taken care of. Headhunters track people, right? Well, hunters track monsters. The monster you’re hunting is called your mark. Here’s the bill I posted for the Rogue Tomato, the mark I’ve petitioned to have hunted. Do you want to hear all the details?
>Yeah, that would help.
Let’s start with accepting hunts. You can’t just take a look at the board, then go running off to hunt the mark. You’ll miss out on the bounty. You gotta talk to the person who posted the bill - the petitioner - first. Let him know you’re going on the hunt. So, take this Rogue Tomato bill, for example. I posted it, so I’m the petitioner. You have to come talk to me. Let’s call that step “done,” okay? Once your agreement’s in place, the petitioner will tell you how to find the mark. Then you hunt it, report back, and claim the bounty. Oh, and I’ll give you something to help keep track of your hunts: a clan primer. Use it to refresh your memory about hunts you’ve accepted.
[You obtain a Clan Primer!]
[Clan Primer has been added to the Party Menu.]
Go ahead and take this, while you’re at it. Just a little something to commemorate your first hunt.
[You obtain an Orrachea Armlet!] 
Hmm, looks like you can’t equip that yet. Know why? You don’t have the license for it. Think of licenses as mile posts, marking your progress as your combat skills improve. Swords, bows, black magicks, white magicks… none of it does you a lick of good until you have the license to use it. Same goes for that armlet. Tomaj, how can I equip this great treasure you’ve bestowed on me, you ask? Easy: learn by doing. Let’s give it a try.
[License Board Tutorial]

You can acquire a new license anytime you like from the Party Menu. First, decide whose licenses you want to examine. I don’t see anyone else here, so it looks like that means you, Vaan

This is the license board. The license board shows which licenses you already have, as well as some new ones waiting to be obtained. Licenses you’ve acquired are marked with a star.

Looks like right now you can equip Leather Clothing, Leather Caps, and Mythril Swords, and you have the technick to Steal from your foes. Heh, still a little wet behind the ears. We all have to start somewhere, though. The more licenses you have, the more equipment you’ll be able to use, and the more abilities you’ll have to choose from.

But a license alone isn’t enough. Did you notice how Mythril Blade was darkened? That’s because you don’t have one in your inventory. You’ll need to buy magicks from a magick shop, and arms from a smithy before you’ll be able to put those licenses to use. It doesn’t matter which you get first, magicks and equipment, or the license to use them, so long as you have both. You can use any magicks and technicks in your possession as soon as you acquire the necessary license. But you’ll have to equip weapons and armor before they’ll do you any good. Got it?

All right, let’s take a look at that number in the top left. These are your license points. You spend these points to acquire new licenses. You can acquire any license that’s next to one you already have, but only if you have enough license points.

Ah, this should do! Why don’t you try obtaining this license now? Select the license and press X. They you’ll have the Accessories 1 license.

Now you shouldn’t have any trouble equipping that orrachea armlet I gave you. Just don’t forget to equip it, okay? You probably noticed already, but when you obtained that license, several new ones appeared on the board.

You don’t have enough license points to obtain any more now, but take down a few monsters and you’ll have the points before you know it. Don’t be in a hurry to spend all your points, though. Think about which licenses you really need, or you might regret it later. Oh, let me show you one thing while I’m at it. Go ahead and press □.

That list shows all of the actions you can take during battle. It can definitely come in handy. Well, if you can remember all that, you shouldn’t have any trouble taking down a mark or two on your own.

[Licenses has been added to the Party Menu.]

I’d say you’re ready to hunt that mark for me. Oh, you’ll be needing this to leave the city. Just show it to the watch at the gate.

[You obtain a Writ of Transit!]

The east gate’s the one you’ll want to head out. Once you’ve taken care of that mark for me, let me know. Your work won’t go unrewarded.

>No, I think I got it.

All right, but I’ll be expecting you to take care of that Rogue Tomato for me. Oh, and I’ll give you something to help keep track of your hunts: a clan primer. Use it to refresh your memory about hunts you’ve accepted.
Go ahead and take this, while you’re at it. Just a little something to commemorate your first hunt.
[You obtain an Orrachea Armlet!]

Hmm, looks like you can’t equip that yet. Know why? You don’t have the license for it. Think of licenses as mile posts, marking your progress as your combat skills improve. Swords, bows, black magicks, white magicks… none of it does you a lick of good until you have the license to use it. Same goes for that armlet. Tomaj, how can I equip this great treasure you’ve bestowed on me, you ask? Easy: learn by doing. Let’s give it a try.

[License Board Tutorial]

Tomaj: You can acquire a new license anytime you like from the Party Menu. First, decide whose licenses you want to examine. I don’t see anyone else here, so it looks like that means you, Vaan.

This is the license board. The license board shows which licenses you already have, as well as some new ones waiting to be obtained. Licenses you’ve acquired are marked with a star.

Looks like right now you can equip Leather Clothing, Leather Caps, and Mythril Swords, and you have the technick to Steal from your foes. Heh, still a little wet behind the ears. We all have to start somewhere, though. The more licenses you have, the more equipment you’ll be able to use, and the more abilities you’ll have to choose from.

But a license alone isn’t enough. Did you notice how Mythril Blade was darkened? That’s because you don’t have one in your inventory. You’ll need to buy magicks from a magick shop, and arms from a smithy before you’ll be able to put those licenses to use. It doesn’t matter which you get first, magicks and equipment, or the license to use them, so long as you have both. You can use any magicks and technicks in your possession as soon as you acquire the necessary license. But you’ll have to equip weapons and armor before they’ll do you any good. Got it?

All right, let’s take a look at that number in the top left. These are your license points. You spend these points to acquire new licenses. You can acquire any license that’s next to one you already have, but only if you have enough license points.

Ah, this should do! Why don’t you try obtaining this license now? Select the license and press X. They you’ll have the Accessories 1 license.

Now you shouldn’t have any trouble equipping that orrachea armlet I gave you. Just don’t forget to equip it, okay? You probably noticed already, but when you obtained that license, several new ones appeared on the board.

You don’t have enough license points to obtain any more now, but take down a few monsters and you’ll have the points before you know it. Don’t be in a hurry to spend all your points, though. Think about which licenses you really need, or you might regret it later. Oh, let me show you one thing while I’m at it. Go ahead and press □.

That list shows all of the actions you can take during battle. It can definitely come in handy. Well, if you can remember all that, you shouldn’t have any trouble taking down a mark or two on your own.

[Licenses has been added to the Party Menu.]
I’d say you’re ready to hunt that mark for me. Oh, you’ll be needing this to leave the city. Just show it to the watch at the gate.

[You obtain a Writ of Transit!]
The east gate’s the one you’ll want to head out. Once you’ve taken care of that mark for me, let me know. Your work won’t go unrewarded.
Tavernmaster: How are you, Vaan? That creature in the desert has us chasing after supplies from dawn till dusk. Someone better do something, and quick.

Rabanastran (man in hat sitting with a woman at a table): I hear there’s a mark out in the Estersand. ‘Course, the Imperials are too busy securing the city to worry over troubles beyond her walls.

Tomaj: Hi, Vaan. Something I can help you with?
>Tell me about marks.
Marks are monsters that a petitioner posts a bill to have hunted. Successfully hunting marks will earn you a small bounty. See that notice board over on the wall? That’s where you can go to see what bills have been posted. It all starts there. But just looking at the bill isn’t enough. You have to go talk to the petitioner and accept the hunt before setting out. The bill will always tell you where to find the petitioner. Once you’ve accepted the hunt, you’re ready to track down the mark using the information given to you by the petitioner. If you’re able to defeat the mark, report back to the petitioner. That completes the hunt, and you should receive your bounty. Simple, right? The best way to learn is by doing. Hunt a few marks on your own and you’ll have it down in no time.
You’ll never find that Rogue Tomato standing around in here. The Imperials have started locking down the gates for the parade, but you ought to be able to get out if you show them that writ I gave you. Just talk to the watch by the east gate in the Southern Plaza. You shouldn’t have any trouble.
>Tell me about licenses.
Each and every battle-related ability has a license that entitles you to use it. Say you want to cast the white magick “Cure.” You have to obtain the license for it first. The same is true of equipment. Even the most devastating weapon won’t do you any good if you don’t have the license to equip it. The licenses you have determine how you can fight, so think before you choose.
You’ll never find that Rogue Tomato standing around in here. The Imperials have started locking down the gates for the parade, but you ought to be able to get out if you show them that writ I gave you. Just talk to the watch by the east gate in the Southern Plaza. You shouldn’t have any trouble.
>No, thanks.
You’ll never find that Rogue Tomato standing around in here. The Imperials have started locking down the gates for the parade, but you ought to be able to get out if you show them that writ I gave you. Just talk to the watch by the east gate in the Southern Plaza. You shouldn’t have any trouble.
Rabanastran (black bangaa at bar): A parade to install this new consul? Fie! They’re just lookin’ fer an excuse to flaunt their might. Well, let the fools strut, I say!

Barkeep (woman leaning against wall by door): Have you seen how many guards they’ve stationed in the Southern Plaza? I suppose it makes sense… That is where the city gates are. If you find yourself by Migelo’s, you should take a look. Not every day you see that many Imperials in one place.

Barkeep (man standing near foot of stairs): I heard you could still leave the city through the east gate, but when I tried to pass, I was turned away. Turns out they’re only letting through people on business for the fete. Would it kill them to bend the rules? I hope they didn’t hear that…

Barkeep (woman pacing second floor): I’m sorry, but the balcony is reserved for members of the Imperial watch. Or so they’ve decided, at least. They’re nothing more than two-bit sellswords, if you ask me.

Sotted Imperial: Who gave you leave to come up here, boy? The balcony’s reserved for the Imperial watch, you hear?

No comments:

Post a Comment