[The cage is clearly wrecked and busted open, and Balthier, Fran, Vaan, and Basch gather themselves after their descent at the bottom of the chasm. Vaan immediately lunges at Basch, but Balthier grabs him and throws him back.]
Balthier: Spare us your quiddities.
Vaan: Yeah, but – But he’s a –
Balthier: A traitor. I know. Stay here and fight, if you want. [to Basch] If you can walk, let’s go.
Vaan: You’re taking him with us?
Balthier: We could use another sword arm.
Basch: And you have it.
[Basch joins the party as a guest!]
[If you talk to Burrogh before examining the Timeworn Device…]
Burrogh: Don’ get many visitors down here. Come scavengin’ fer odds and ends, have you? I don’t reckon you saw whatever caused that terrible racket just now, eh? Hrm. Come crashin’ down straight on the stairs? That was the only way out! Guess it’s time to start lookin’ fer a back door outta this place. What about you? You plan on pokin’ ‘round these tunnels, best go prepared. I piece together what scraps of this, that, and the other I find into all manner of things. It may be I have somethin’ you need. [shop menu] Normally I get supplies I need off’n the caravans come through Nalbina. But Barheim Passage is known to have certain items not easily come by. I knew it weren’t safe, but… well, here I am.
Burrogh (x2): You wanna make it outta here alive, best go prepared. It may be I have somethin’ you’d want to, uh, purchase, eh? [shop menu] Normally I get supplies I need off’n the caravans come through Nalbina. But Barheim Passage is known to have certain items not easily come by. I knew it weren’t safe, but… well, here I am.
[If you talk to Burrogh after examining the Timeworn Device/Power Relay…]
Burrogh: To smithereens, you say!? Then there’s nothin’ left but to find some other way out through these tunnels. You’ll need to get the power workin’ again, ‘fore that gate’ll budge, though. The fuse in that contraption up the stairs is blown… but this oughta fix it up.
[You obtain a Tube Fuse!]
Made that tube fuse from parts I found down in these very tunnels. It’s good as any you’ll find, and better ‘an most, mark my words.
Timeworn Device: It appears to be some sort of switch.
>Press the switch.
Vaan: Huh. Guess it’s not working.
Balthier: Let’s have a look. Hm… the fuse is blown. That would explain why there’s no power reaching the switch. If the wiring is any indication, I’d say this is a central power relay of some sort. As it stands, I doubt we’ll find much still running down here.
>Do nothing.
[If you talk to Burrogh after examining the Timeworn Device/Power Relay, and you spoke to him once before examining it...]
Burrogh: What’s that? No power in the Passage, eh? Can’t say I’m surprised, tunnels as old as these. This gate ain’t workin’ one, either. Here we go… try putting this in that contraption up the stairs.
[You obtain a Tube Fuse!]
Made that tube fuse from parts I found down in these very tunnels. It’s good as any you’ll find, and better ‘an most, mark my words.
Power Relay: The fuse seems to have blown.
>Install the tube fuse.
>Do nothing.
Burrogh: Looks like that fuse did the trick, but that don’t change the fact it’s dangerous down here. There’s anything you want to be buying, be about it. [shop menu] Normally I get supplies I need off’n the caravans come through Nalbina. But Barheim Passage is known to have certain items not easily come by. I knew it weren’t safe, but… well, here I am.
Gate Switchboard: The switch is covered with rust.
>Press the switch.
>Do nothing.
Burrogh: I see you got the gate open. Oughta be able to look fer all manner of ways out, now. While the lights are on, the Passage ain’t so bad. But let the charge drop, and some fierce beasts start comin’ out in the dark. Openin’ this gate probably took the charge down some. That gauge oughta show you how much charge is left. Hrm, ‘bout thirty percent to operate somethin’ the size of these gates, I’d say. Who knows how many more of these gates they got down here. You look fer these switchboards, you oughta be able to make yer way.
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