Showing posts with label estersand. Show all posts
Showing posts with label estersand. Show all posts

Monday, December 23, 2013

Chapter 6: Meeting with the Garif

The Dreadnought Leviathan
The Royal City of Rabanastre
Lowtown
The Dalmascan Estersand
The Dalmascan Westersand
Nalbina Town
The Skycity of Bhujerba
Giza Plains (Rains)
Jahara
>Without Proof
>The Great-chief

Dalmascan Sands

The Dalmasca Estersand
The Outpost
Wise Elder: Looking for the garif, are you? You may want to go back to Rabanastre and leave for Giza by the south gate. From Giza, head south to reach Jahara.
Desert Wayfarer: Fun? What fun is there in a trip through this sand and heat? I’m going home. And not to the capital… home for good!
South Bank Village
Dantro’s Wife: There’s trouble on the north bank, I’m sure of it. I wish Dantro were here, but I know he can’t leave the outpost unwatched.
[See also the “Patient in the Desert” part of the Side Quests chapter.]
The Dalmascan Westersand
Western Divide
Lohen: Your errand taking you far abroad, friend? Maybe I have something that you’ll be able to use along the way. [shop menu] Bright, sunny days are the deadliest out on the sandsea. That’s when the elementals come out. You watch yourself ‘round those.
Wayward Bangaa: (sigh) I give up… Tried crossin’ the desert again, ended up right back here. I’m thinkin’ maybe my sense of direction ain’t so good. Maybe I’ll talk to that fella over there, see about him takin’ me on as an apprentice trader.

Sunday, December 22, 2013

03. Dalmasca's Desert Bloom

Flowering Cactoid (Rare Cactoid)
Petitioner: Dantro (Dalmasca Estersand)
  • Saw bill posted for the hunting of a flowering cactoid (Rank I). The petitioner is Dantro at a camp in the Dalmasca Estersand.
  • Hunt accepted. Dantro wants the rare bloom from the head of a flowering cactoid. The flowering cactoid is to be found in the Yardang Labyrinth in the Dalmasca Estersand.
  • Flowering cactoid defeated, and cactus flower claimed! Report to Dantro at the camp in the Dalmasca Estersand.
  • Hunt reported. Now what to do with the flower?
Bill
A spiteful beast threatens desert travelers, and now fixes its gaze upon our humble camp. We can ignore this threat no longer! Hunters, to arms!
Related Dialogue & Scenes
Dantro [after agreeing to speak to petitioner]: You’re here about the bill I posted? That’s the first good news I’ve had all day! So, you’ll hunt this flowering cactoid for me?
>Accept
That’s what I wanted to hear! So, let’s tell you what you need to know. You probably saw some creatures that look like cactuses on your way here from Rabanastre. Speak of the devil…
[The camera switches to two cactoids who have appeared on the nearby ledge.]
You’ve seen ‘em before, right? Mostly they keep to themselves. Mostly.
[Back to Dantro.]
But every now and then a different sort of cactoid comes along, has a flower on its head. They’re the troublemakers. Smarter than your average cactoid, and they have a taste for blood. Can’t count how many times they’ve attacked the outpost. But they don’t dare attack while I’m on watch. They tried that once, learned their lesson. Look, there it is now.
[Now the camera zooms in on the cliff above, where a troupe of cactoids have appeared, one with a pink blossom on its head.]
The flowering cactoid’s the one up front. Look at it there, mocking us…
[Back to Dantro, and the seeq talking to him runs to the cliff to yell at the cactoids.]
They did a number on this poor seeq’s belongings, too. Needles everywhere… I’d hunt it down myself, but I’m stuck here on watch. I asked a passing merchant to submit the bill for me, and that’s where you come into the story. The flowering cactoid’s been lurking out in the Yardang Labyrinth. Do us all a favor and hunt it down for me!
Oh, and when you kill it, don’t forget to take the flower! The apothecaries can make a potent salve from its petals.
>Decline
Then why are you botherin’ me? Bad enough my replacement still isn’t here. I don’t need people wastin’ my time.
Dantro [after accepting the hunt]: That flowering cactoid’s been raiding the outpost. It’s always one step ahead of us… It’s been lurking out in the Yardang Labyrinth. Do us all a favor and hunt it down for me! And when you kill it, don’t forget to take the flower. The apothecaries can make a potent salve from its petals.
[After defeating the Flowering Cactoid…]
[You obtain a Cactus Flower!]
Dantro [after defeating the Flowering Cactoid]: That’s a cactus flower! Wish I could’ve been there when you put that overgrown cactus in its place. Here’s your bounty. I know it’s not much, but it’s the best I could do. Thanks for your help!
[Dalmasca’s Desert Bloom
500 gil
Potion x10]
Dantro (x2): Think I can ask you to do one last thing for me? That cactus flower… would you take that to my wife for me? She’s in the village north of here. She’s been tending to a sick traveler found near the village, and I think she might be able to prepare some medicine from that flower. The village is on the south bank of the Nebra. Oh, and tell them to send someone to relieve me while you’re there!
[For more on this side story, see “Patient in the Desert” and “Cactuar Family” under the “Side Quests” section.]

01. Red & Rotten in the Desert

Petitioner: Tomaj (Rabanastre)
  • Saw bill posted for the hunting of the Rogue Tomato (Rank I) at the Sandsea tavern. Tomaj explained the details.
  • Hunt accepted. The Rogue Tomato is to be found in the Dalmascan Estersand.
  • Rogue Tomato defeated! Report to Tomaj at the Sandsea tavern in Rabanastre.
  • Hunt reported to Tomaj. First hunt successfully completed!
Bill
Related Dialogue & Scenes
[See the story dialogue for this one]

The Dalmascan Sands

001: Cactoid
Genus – Plant       Classification – Cactus
Observations: Being a mischievous, mean-spirited beastie, mercifully lacking the intelligence to do any real damage.
Sproutlings are called cactites. A rare strain is notable for its proclivity to sprout a scarlet blossom; that being seldom seen, of the highest value, and considered a sign of miraculous good fortune by sensitive young lovers with a tolerance for needles.
The Adventurer's Handbook: Ye adventurers only beginning on your travels: your first task should well be the collection of 1,000 needles from the fickle cactoid.
Upon plucking this collection, you will find yourself not only the proud owner of a bundle of needles, but possessed of great experience in interminable combat withal, and, should you sell it, a pittance of coin.
If making a bundle exceeds your capabilities, the adventurer is urged to reconsider his or her vocation and take up employ about town. Adventuring is not all fun and games, mark you.
002: Ichthon
Genus – Ichthon       Classification – Pirahna
Observations: Deceptively joyful colorations adorn this carnivorous ichthian of vicious temperament.
Of its armaments, the naturalist Merlose has called it "a beast most fierce, it having a lower mandible which jutteth out like a war-spear, this being used to rend and tear the flesh of its prey, and a voracious appetite quite exceeding its diminutive size."
When feeding in shoals, they are known to devour large creatures such as the wild saurian in the blink of an eye.
Sage Knowledge (34 of 78): Kingdom of Dalmasca: A small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula.
While its territories are small, its situation at the crossroads of three continents has enabled it to prosper as a center for trade.
More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her for her cultural richness and strategic importance.
Upon her defeat to Archadia in the invasion of 704, her lands were placed under the direct control of the empire.
003: Wolf
Genus – Beast Classification – Wolf
Observations: Agile, swift, and keen of tooth, the wolf is the preeminent hunter. Widely known to roam in packs led by an alpha. Though once they lived in close harmony with mankind, fierce competition over prey brought Man to shun and eventually revile them.
Thereafter, the wolves took to the eating of monsters, from this arising diverse strains of wolf, varying greatly in form and adaptation, befitting their diet.
Sage Knowledge (46 of 78): Dalmasca Estersand: One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regularly plays host to hunts organized within the city.
What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre.
004: Wild Saurian
Genus – Dragon Classification – Tyrant
Observations: Once lords of the land together with the other wyrmkin; a war with the gods dwindled their numbers to a mere fraction of their former glory.
This great creature possesses sharp teeth in its sizable maw by which it catches and rends the flesh of its prey, and a grand tail, the latter being used for balance as it strides upon two powerfully appointed hind legs.
Mysteries of the Ancients: One of the singular problems in clearing new land is, surprisingly enough, the removal of monstrous bones, they being far more resistant to wear, and far heavier, than those of men.
The worst of these by far are tyrant bones.
Though they too will erode over the ages, their weight and strength are most uncommon, and even the hottest flame will leave no mark upon them.
To expect anything less from such a bone would be to forget the awesome might of the tyrant from whence it came.
005: Cockatrice
Genus – Avion Classification – Cockatrice
Observations: Lo, the mighty cockatrice, proud-feathered sphere, known as much for its ill humor as its dire rotundity.
The great naturalist Merlose once remarked: "...live they in the sands and other arid climes, whereabouts they moveth in a rolling fashion most peculiar. Subsist they principally on small creatures and vermin &c., for the incapacitation of which they disgorge a sticky saliva, thence devouring captured morsels only when appetite moves them. Swollen sacs containing airs are found under the surface of the skin, and when inflated, these lifting the creature upon drafts unseen, whence to espy suitable prey.
Sage Knowledge (47 of 78): Dalmasca Westersand: One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants.
In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study.
006: Gnoma Entite
Genus – Gnoma Entite Classification – Elemental
Observations: In the chronicles, it is said that in time out of memory the gods fashioned here a paradise, yet Man was ill-satisfied and sought to cultivate the lands beyond. The soil was thus enriched, yet this gave rise to differences, differences to greed, and greed to war. The gods wept and raged and cleft the land, casting men into the gaping abyss.
Out of this tumult, the gnoma entite was born.
The Entite Pact: The strength of the earth carries us, does naught but be under all, languid, resistant, a mass against which the spirit is strained and, eventually, broken. Only the power of wind may tempt the indolent soil into action.
The earth, now called, cares for you. For you, heart-cleft, and for you alone will it open and reveal the rich electrum it holds.
007: Dive Talon
Genus – Avion Classification – Diver
Observations: Called the "Pirate King of the Skies" for its uncanny powers of flight, and ability to strike silently with fatal precision. Its startling plumage is no evolutionary accident, being intended to dissuade dragons and other natural predators. Ironically, the sturdiness of these vibrant beast deterrents makes them highly prized for crafting another kind of predator: the profit-hungry hunter.
Sage Knowledge (43 of 78): Nalbina Fortress: A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges and barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan king was slain, and as a result, the kingdom of Dalmasca came under complete Archadian Imperial rule.
In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continue to this day to repair the damage which the fortress suffered during the war.

Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war.

Sunday, December 15, 2013

Giza Plains, The Dalmascan Estersand, and Nalbina Town

Giza Plains
Nomad Village
Tott: Our fathers have gone stone-digging. That’s why the only adults here are all women. Bet you were wondering where all the men went!
The Dalmasca Estersand
Outpost
Dantro: Even a small outpost like ours can mean the difference between life or death in the desert. We see quite an assortment of travelers through here. Keeps things interesting, at least. Not interesting enough for me to want to be here all day, though. Why hasn’t the village sent out my replacement?
Nalbina Town
Jajim Bazaar
Gambitry Banner: Find gambits difficult to grasp? So did I, until I opened this shop. Now I’ve got a perfect gambit for everyone, even you!
Morning Star Gambits: Never shoulda opened my shop in this heat. Buy something, will ya? [shop menu]
West Ward
Imperial (standing at the door of the aerodrome): You looking for the aerodrome? I’ll take you. Citizens are only allowed in sections of the fortress.
>Go along.
Right, then. This way.
>Decline.
If you want to go to the aerodrome, speak with me. You’ll need an escort.
Aerodrome
Imperial (at entrance): Headed into town? I’ll escort you. Much of the fortress is off-limits.
>Go along.
>Decline.
Come back should you decide to go into town. You’ll need an escort.
Imperial (speaking to two men and bangaa): They came here to work and earn a good wage rebuilding the fortress, and now they complain! I’ve had enough of these people.
Itinerant Hand (man in group of two men, bangaa, and Imperial): I came here to work on restoring the fortress, but it’s soooo hot! I can’t work in these conditions! If we’re to work out here, we need good coin. That’s what my bangaa friend here’s negotiating for.
Shy Bangaa: Wh-What…? I’m just watchin’ these goods, like always… Hey, no stealin’, you hear?
Homebound Man: I came out here from Rabanastre to earn some gil to make my wife and child happy… but I can’t take this hard labor no more… Hi, honey. It’s me… the failure. (sigh)
Itinerant Hand (black bangaa at window): Far to the east lies a port town where sky pirates gather. I’ll be one, someday, and that’s where I’ll ago. Just need to make some gil first.