Showing posts with label garamsythe waterway. Show all posts
Showing posts with label garamsythe waterway. Show all posts

Sunday, December 22, 2013

The Garamsythe Waterway

020: Dire Rat
Genus – Beast Classification – Rat
Observations: Being a manner of vile and verminous beastie, much favoring the fetid stench of the sewers and making their nests therein. Past attempts at eradication to contain the plagues these pests are known to carry have greatly reduced their numbers, yet a preternatural rate of reproduction has kept the strain from extinction. And so they remain, an ever-popular subject for natural philosophers keen to fathom the secrets of their indomitable constitution.
Today's Recommendation: The rat tail: a cheap reagent for all your potion-crafting needs. And that's not all: some aficionados say they're quite tasty fried with a little cactus butter!
The large volume disappearing from merchant's stalls would seem to confirm their popularity. Rumor has it that, with the right spices, the flavor can only be described as "transcendent." I, for one, am not sure I'm quite ready to transcend.
021: Baritine Croc
Genus – Beast Classification – Gator
Observations: Should the traveler hear a hauntingly sweet song in the wetlands, beware! For it is surely the dulcet lure of the baritine croc, a crafty and dangerous beast favoring cold climes and dank underground caverns. The thick layer of vermillion fur covering much of its bulk is of great density, and containing of air pockets which further insulate the beast against the elements, making it better suited to living in harsh environs than its gator brethren.

The Adventurer's Handbook: Have you slain the sweet-singing baritine croc? Then look into its belly for the lost treasures of those who hunted this wily beast and fell. You may claim a broken sword or the like. Do with your findings what you will, but we recommend turning a profit. Whatever it meant to those who came before, to you it's a treasure with which to line your pockets. Then again, you could use it to arm and armor yourself, adventurer. Who knows, it may be your broken sword that is found next.
022: Gigantoad
Genus – Beast Classification – Toad
Observations: This amphibious, carnivorous monstrosity is said to live only in the Dalmasca region, much to the relief of peoples living elsewhere.
During the mating season, the male inflates a great sac in his gullet producing a distinctive galumph sound, whereby he makes his intentions known to the fairer (as far as he's concerned) sex.
Its horns are unsuitable for combat, and are instead used to mark territory with gouges on tress, as do some great cats, or for threatening the predatory wooly gator.
Though possessed of a relatively peaceable nature, the gigantoad is fiercely territorial and can be deadly when provoked.
Sage Knowledge (42 of 78): The Garamsythe Waterway: An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace.
There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong.
023: Malboro Overking
Genus – Plant Classification – Malboro
Observations: This malboro, through its abstinence of the odd practice of heterogenesis by which its lesser ilk procreate, has reached the foreseeable pinnacle of its development.
Its hide has grown hard to the very point of petrifaction, and the crown it wears is studded with a glittering gemstone for each year of its life. Truly a king among foul-smelling vegetables.
Research Notes: Completed phase three of inquiry into nature of putrid breath. Unable to annul stench, though have developed several deodorant solutions of passable strength, and three fragrances withal, such as may be marketable with further refinement.
Indeed, three of my most experienced researchers have joined a small venture marketing these scents, and so spend their days mixing, culling, and sniffing. They have even achieved some measure of financial success with a particular fragrance derived from putrid liquid, the public being none the wiser! I know not if I will see them in my laboratory again.
024: Garchimacera
Genus – Fiend Classification – Gargoyle
Observations: There was once an unenlightened age when all manner of maladies were believed to be the work of demons.
It was customary in those days to place statues with terrible visages in the houses of curing so as to ward off these demons. Eventually, it came to pass that the people thought of the statues themselves as a sort of demon, and they feared them so much that the fear took shape, and the garchimacera was born: a foul simulacrum of the statues carved to keep such evil at bay.
Sage Knowledge (41 of 78): Royal Palace: A short walk north from the center of Rabanastre will lead you to the gates of the royal palace.
Before the war with Archadia, this magnificent structure was home to the Dalmascan royal family, and barracks to the order of knights that served them. It is currently employed as living quarters and apartments by the recently appointed consul from Archadia.
The palace itself was built several centuries ago and has since been home to many Dalmascan monarchs, King Raminas being the most recent.
Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design.
Within the palace are secret chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found.
025: Gespenst
Genus – Undead Classification – Reaper
Observations: Being an undead given to sudden manifestation in the streets of large towns where the living reside in numbers.
Such that perish with sins unabsolved are barred from celestial repose and cast into the darkness, from which pollution they rise once more.
Though they are related in sort to the ethereal ghost, their fearsome appearance has led to the widespread belief that they are none other than the very hand of Death. This has led some necromantic authorities to place them in a genus altogether separate from their ghostly kin.
Aletap Rumors: More equipment and weaponry draws its power from the darkness than your local armorer is like to admit.
Of these, the demon shield is one o' the best.
Why, they even apply leamonde halcyons to aged turtle shells and destrier barding, these days. Makes you think twice about charging into battle against the forces of darkness. I mean, what if you're one of 'em?
Strout, Acolyte
026: Ghost
Genus – Undead Classification – Ghost
Observations: Any soul when trapped in a coffin by magicks will become a vengeful thing of passionate violence, no matter how innocent or unsullied its former life.
The ghost is a lamentable example of such. Tales tell of a mage who trapped his lover's soul in a casket of cold wood and set it at his side, only to be rent limb from limb by the monster his love became.
Destroying the casket is often enough to dissipate the apparition, this being more properly called "releasing," for it frees the soul at last to assume the form assigned to it by Nature.
Sage Knowledge (16 of 78): The Ifrit: No. 1 Cruiser Class Airship.
Belonging to the 8th Fleet of the Archadian Imperial Army.
Led the Imperial response to the Resistance attack on the royal palace in Rabanastre.
027: Water Elemental
Genus – Water Elemental Classification – Elemental
Observations: The element of water, the vital element, present in all spaces where there exists life.
Should a water elemental appear near to a befouled pool, it is made clear as a mountain spring, and for this, these entites are worshipped as purifiers by diverse faiths.
"As water consumeth all, and cleanseth the land, so doth violence silence uprising, and purify thought," says the central tenet of one such belief, much to the dismay of those caught up in its holy wars.
Aletap Rumors: To heat tell of it, nothing packs quite the punch of the bombs made out in the lands to the far west. But how exactly does one go about fashioning something like a water bomb, an explosive which harnesses the power of water? I've collected a fine amount of materials, yet aught's missing and I'm lost as to what it might be. Truly, a challenge to warm the heart of this old artificer.

Karimdt, Guild Artificer

Saturday, December 14, 2013

Southern Sluiceway & Overflow Cloaca

Southern Sluiceway
[Upon arriving in the central area, three flan emerge from the sewers and corner the party. Feeling a presence, they slowly look up to see a fourth flan on the ceiling above them, which now descends on them.]
[After defeating the four flan, the party gets the first victory screen in the game, and is then free to move on.]
Overflow Cloaca
[As the group enters the area, steam suddenly begins to rise in great amount from the water.  A ball of fire flies in from another part of the waterway, and turns into the Firemane.]
[After defeating Firemane…]
[The creature turns back into a fireball and shoots down the waterway.]
Imperial: Stand where you are!
[The party turns to see they have been surrounded by Imperials armed with crossbows. Vayne appears among them, seemingly smugly satisfied having caught them. Amalia looks as if she’s about to start something, but Balthier grabs her by the arm.]
Balthier: Now is not the time.
[Amalia growls, but does nothing. The scene changes to Lowtown, right outside Storehouse 5. The party is now in handcuffs, escorted by Imperials, and Lowtown’s citizens are watching and speculating.]
Random Citizen 1: They’re the thieves who stole into the palace.
Random Citizen 2: Is that what the commotion was about last night?
Amalia: They think me some common thief.
Balthier: [murmuring, to Amalia] Better than a common assassin.
Amalia: These people have done nothing. Release them.
Vaan: What are you doing?
Amalia: Don’t interrupt me. I’m thinking.
Penelo: Wait!
[Vaan turns to see Penelo trying to shove past a bunch of Imperials.]
Penelo: He didn’t know what he was doing! You have to let him go! You have to!
Vaan: Penelo! [she looks up at him] Sorry. That dinner’ll have to wait.
Penelo: I told you!
Imperial: That’s enough! [cuffs Vaan]
Penelo: Leave him alone!
[Penelo breaks free of the Imperials and is making a beeline for Vaan. A soldier steps in front of him, hand on his sword… Then, Balthier steps between the two, facing Penelo with a handkerchief in his hands.]
Balthier: Hold onto this for me, would you? Just until I bring Vaan back.
[Penelo takes the handkerchief, clutching it to her chest as the three are escorted away by the Imperials.]
Imperial: On your feet! You, over here!
Balthier: All right, all right. Edgy, aren’t we?
[Nearby, a triplet of bangaa watches the scene. The one we recognize from a scene earlier in Rabanastre – the fierce-looking green bangaa with piercings.]
Henchman: It’s Balthier, my brother.
????: What does that philanderer think he’s doing? I was to kill Balthier, not those addle-pated Imperials!
[The scene changes to a bright white light, coming through a window. It’s the sterile white room again, where Reks sits lifeless in a chair before the window. Vaan walks into the room with the Galbana lilies in his hand.]
Vaan: I brought you some of those flowers you like: Galbana lilies. Remember? You always said how they smelled nice, and how pretty they were. Remember? [pause] The King - Did you? Were you really a part of it? [pause again] Even if - Even if you were - Captain Basch must have tricked you into it!
[Vaan resignedly places the flowers on Reks’s lap. As he does, Reks begins to dissolve into glistening particles of light that then flow out through the window like liquid. Vaan is left alone, with Reks’s ring in his hand. The scene fades.]

East Sluice Control

[An unnamed girl, the same from the earlier scene, is fighting a group of Imperials, who are backing her into a ledge.]
????: Who would be next?
Imperial: Close ranks! Bring her down!
Vaan: [running to the base of the ledge] Jump down!
[The girl considers…]
Vaan: Hurry!
[The girl jumps. Vaan catches her. They exchange glances for a moment.]
Imperial: She’s not alone!
Fran: Our ranks grow by the hour.
Balthier: And our troubles with them.
[After defeating the four Imperials…]
Vaan: You all right?
????: Thank you.
Vaan: Um, I’m Vaan. And this is Balthier, and – [notices Balthier and Fran walking away] Hey! [turns back to the girl] What’s your name?
????: Amalia.
Vaan: Amalia, huh? Nice to meet you.
Amalia: There were others with me…
Fran: I’m sorry.
Amalia: No…
[Suddenly, the Goddess’s Magicite in Vaan’s hands begins to glow.]
Vaan: Huh?
Balthier: Oh, now, isn’t that impressive.
Vaan: Don’t get any ideas. I said it’s mine.
Balthier: I’m afraid the jury’s still out on that one.
Amalia: You stole that?
Vaan: Yeah!
Fran: Have you finished? When the guards don’t report in, they’ll come looking for us.
Balthier: If they aren’t already.
Vaan: [to Amalia] You should come with us. Better than being by yourself.
Amalia: Very well.
Vaan: What’s wrong with her?
Balthier: You have a lot to learn before we even get started on your thievery.
Vaan: What’s that mean?
[Approach Amalia again after the cutscene…]
Amalia: The situation requires I accept such help as I find. Though it be from thieves. I shall accompany you until we find my companions. No longer.
Balthier: Let’s think of her as a “guest”, then. Unlike Fran or myself, our “guest” won’t be taking orders from anyone anytime soon. And she’ll leave when she pleases. So, we keep to our affairs, and she to hers. I doubt we’ll find her wanting in valor… being such an upstanding member of the insurgence.
Amalia: [correcting] Resistance.
[Amalia joins the party as a guest!]
Amalia: Well, what are we waiting for?

East Spur Stairs

[The scene changes to a dark tunnel, filled with rubble, where the viera kneels beside the apparently ruined hover bike. Vaan and her partner stand behind her.]
Viera: What happened? Our hover didn’t just drop – it disappeared.
Man: Bah, forget it. Even if we could fly… the Ifrit’s playing with fire, and I’d rather not get burned. We’ll go the old-fashioned way.
[The man notices Vaan is staring at the viera.]
Man: Not many viera where you come from, boy?
Vaan: It’s Vaan. [to the viera] Sorry.
Man: Well, Fran is special… in that she’d deign to partner with a hume.
Fran: Oh? Like a sky pirate that chooses to steal through the sewers?
Vaan: Pirates? You’re sky pirates? So you have an airship?
Balthier: It’s Balthier. Listen thief – Vaan. If you ever want to see your home again, you’ll do exactly as I say. Myself, Fran, and you. We’re working together now. Understood?
[Vaan notices Balthier is now eyeing the glowing stone in his hand.]
Vaan: Don’t even think you’re going to be getting this.
Balthier: The thought never crossed my mind.
[Balthier and Fran join the party!]
Balthier: Ah, Vaan. There’s something I want to check before we set out.
As I thought. You don’t know much about gambits yet, do you?
Listen carefully – I don’t care to repeat myself. For each gambit, you can combine one action with a target for that action. Example: you can arrange that Cure be cast on an ally whose HP falls below fifty percent. Useful, that. Of course, one error of judgment, and you could well find yourself throwing punches at that same ally. If you’ve a good head on your shoulders, it should come easily enough. Hmm… I fear a more detailed explanation is in order.
This is the Gambit Screen. You can reach it from the Party Menu. To create a Gambit, you need only select an action and a target for that action. Here, let me show you. I’ll start by changing the action of one of my gambits.
Now whenever an ally gets hurt, I’ll toss a potion his way. Charming, eh? Of course, that’s a sure way to go through our stock of potions. So let’s adjust the target to make sure things don’t get out of hand.
Now I’ll only ever use potions when an ally’s HP drops below seventy percent. That should be a little more bearable. Nothing to it, really. You can set a gambit’s action to more or less any ability you have at your disposal.
Targets aren’t so simple. You’ll have to pick up new ones from gambit shops.
But that isn’t all. You can also prioritize your gambits. Allow me.
The gambit in the first slot always takes priority. As it stands now, even if an ally’s HP starts to fall, should there be foes near, I’ll only attack. For which I could rightly be criticized. In general, it’s better to prioritize healing before attacking. Vitality before violence, if you like.
Oh, another thing – you can turn gambits off and on here, from the Gambit Screen, as well as from the Battle Menu. Of course, gambits won’t do you much good if they’re turned off. Still, discretion is the better part of valor. If you need to beat a hasty retreat, try turning gambits off first. It’s hard to fall back when your allies insist on picking a fight.
Well, that’s the long and short of it. I’ll set my gambits as they were before we started. Feel free to change them later if you like.
We’re like to come across new actions and targets, so don’t be afraid to experiment with new gambit combinations. But don’t put all of your faith in any one combination. With each passing day, the world finds new and exciting ways to kill a man.
Be flexible! If you find yourself up against beasts that don’t take well to fire, create a gambit to cast Fire on nearby foes. Likewise, should we face a creature that used Poison, a gambit to cast Poisona on poisoned allies just might come in handy. A bit much to take in? Don’t let it worry you – you’re in good company. Yes, these sewers are thick with the bones of others who had similar “difficulties”.
[Gambits has been added to the Party Menu.]
[Party has been added to the Party Menu.]
Let’s be off then, shall we?
[When you examine the Fallen Soldiers…]
Balthier: Insurgents. Most like they thought to take advantage of a lax watch while the fete’s on. …to feed the good consul a length of steel for his supper. I should think Vayne used to such hospitality. Clever. He used himself as the bait to draw them near, and then sent in the air brigade. A fine, bloody banquet. Hmph. I daresay I’ve soiled my cuffs. If a dungeon’s waiting for us at the end of the night, it had best have a change of wardrobe.
[Examine the Fallen Soldiers a second time…]

Vaan: I’d take you with us if I could… but there’s just no time. Sorry…

Garamsythe Waterway & Royal Palace

North Spur Sluiceway

[Prompt at the bottom of the palace stairs...]

Vaan: The palace should be right up these stairs.
Climb the stairs. 
>Vaan: Won’t be easy getting out. Am I ready for this? 
>>It’s now or never. 
>>Better turn back. 
Turn back.


The Royal Palace of Rabanastre




Cellar Stores

[When you examine the Urn…]

[You obtain a map of the Royal Palace of Rabanastre!]

[Your location map for this area is complete!]

[When you examine the Passage to Garamsythe…]

Vaan: I’ve made it this far… I’m not going back empty-handed.


Cellars

Palace Servant (one of two women chatting outside the door): I’ve not seen you around. Were you hired especially for the fete tonight? Then you should be waiting over by the stairs. Down the corridor to the end.

Palace Servant (woman in white, yellow, and blue pacing up and down corridor): They were smart to keep most of the soldiers out of the palace for the fete. Who could eat with all those people in armor standing around?

Palace Servant (one of two men chatting to the side of corridor): In times past, when the royal house flourished, a court painter gifted two signets to the King: one of a hawk, the other of a lion. While neither became the official seal of our kingdom, the King liked them, and so placed them in the halls of the palace. You can see the actual articles here on the floor above.

Palace Servant (man in brown pants & white vest pacing across corridor): Did you see the parade for the new consul? I had to work! Missed the whole thing… Come to think of it, I missed the Lady Ashe’s wedding parade, too…

Palace Servant (red bangaa chatting with seeq to side of corridor): I hope that fete gets done with quick. There’s something I want to see on the upper floor.

[When you approach the other end of the cellar corridor where the Imperials stand before a group of servants…]

Imperial: Have you gathered up all of the occasionals? …Good. You’ll be on clean-up duty when the fete’s over. Wait here until we’re ready for you. No one goes to the upper floor until we give the order. Step out of line and you will be punished.

Palace Servant (orange seeq watching the foot of the stairs): Clean-up for the fete? Hrmm... Maybe there’ll be some leftover... treats?

Palace Servant (man in green, red, and blue chatting with seeq): We’ll let you know what to do shortly. Just a little longer, please.

Palace Servant (black bangaa in red vest): I’m having myself a little exploration ‘round the palace. Lots of interesting things in here… and guards to make sure I don’t take ‘em.

Palace Servant (woman in blue, yellow and pink chatting with man): I thought I’d be able to see Lord Vayne, but they have me on clean-up. Too bad, eh?

Palace Servant (man in blue shorts and turban chatting with bangaa): When I told my friend I’d be helping at the fete this morning, she got jealous and spent all afternoon trying to think of a way to sneak in. Hah! As though she even could!

[If you approach the guard at foot of stairs…]

Imperial: Wait here until I’ve further directions for you.
Palace Servant: …What’s he doing? Trying to go upstairs?
[Talk to the orange seeq Palace Servant after this scene…]

Palace Servant: Trying to go upstairs, ain’t you! I know… Yer hungry! I don’t blame you. An empty stomach’d make me want to crash the fete, too! No, no, no use tryin’ to hide it! Look here, I’ll help you out.
Okay, so press [square] to call the guard. I’ll handle him when he comes, and you make for the stairs! Ah, get too close and he’s liable to notice you. Let’s give ‘er a try!

[When you press the square button as prompted…]

Vaan: Over here! or Hellooooo! or Hey bucket head!

Palace Servant: Now’s yer chance! Get goin’!

[If you fail to sneak by the guard unnoticed...]

Palace Servant: You... weren’t the swiftest pup in the litter, were you? Okay, one more time! Sopress [square] to call the guard. I’ll handle him when he comes, and you make for the stairs! Ah, get too close and he’s liable to notice you. Let’s give ‘er another try!

Chapter 3: Sneaking into the Palace

Lowtown

South Sprawl

Sorry, Penelo

Dalan’s Place

Dalan’s Instructions
Meanwhile, in the Garamsythe Waterway…

South Sprawl

North Sprawl


The Garamsythe Waterway

Intruders in the Palace

The Royal Palace of Rabanastre

Cellar Stores

Cellars

Lower Halls

Palace Treasury

Exit Stage Right

The Garden Stairs

Playing with Fire

The Garamsythe Waterway

East Spur Stairs

Going the Old-Fashioned Way

East Sluice Control

Amalia

Southern Sluiceway

Flan Attack

Overflow Cloaca

Firemane
Arrested, and Vaan’s Visit with Reks

Nalbina Dungeons

Stockade

Prison (Where Else?)

Arena

Hamshanks
The Judge

The Confiscatory

That’s What I Said

The Black Watch

The Oubliette

Pirates Without A Sky

The Barheim Passage

The Lightworks

Your Quiddities

Opt Sector 29

Lights Out

North-South Junction

Basch’s Story

Terminus No. 4

The Mimic Queen

The Dalmascan Estersand

Passage Entrance

Let’s Back to Rabanastre