Showing posts with label cockatrice. Show all posts
Showing posts with label cockatrice. Show all posts

Tuesday, December 24, 2013

Giza Plains (Dry) - Nomad Village

Arjie: Well, hello! The wary traveler never passes the chance to restock his supplies. [shop menu] I used to live in Rabanastre, before I met my husband. Then I moved here. I only get to see him during the Rains, but I’m happy all the same.
Camina: The tree what was blockin’ the path to Kerwon’s finally gone. And it’s a good thing, too. Lots of herbs we can’t find no other place. Are you goin’ to Ozmone Plain? I haven’t been too far that way, but the monsters sure look tough.
Tott: Little while ago, the whole west sky lit up in a flash. Only lasted for a second. Wonder what that was…
Nutsy: An elemental was chasing me, kupo! The rain was pouring down, and I could feel my fur crickle-crackle when it came near. Horrifying! Would you like to buy a map, kupo?...
Roaklo: I really wanna go see Ozmone Plain. I hear there are all these old ruined airships just waitin’ to be explored… I get excited just thinkin’ about it!
Nanau: I thought my little brother had been working hard lately, but now i find out he’s just been planning to sneak off to Kerwon. Can you believe it?
Masyua: Don’t often get visitors in this heat. What is it?
>Can you tell me about sunstones?
Did you notice the dark crystals? They again shine with light. No small thanks to the fine weather we’ve enjoyed these past days. Are you interested in making some sunstones?
>Sure, why not?
>How do I make sunstones?
>No, thanks.
You’re always welcome, if you change your mind. We pay well for stones of a high grade, should you need a few extra gil.
>Nothing, sorry.
The garif live to the south, in northern Kerwon. They are an ancient race, who live by the ways of their ancestors. They wear masks from the day they’re born until the day they die.
Jinn: I saw ‘em bringing a bunch of hurt Imperials to Rabanastre. I thought the war was supposed to be over? My family was killed in the war… But Brunoa brought me to live here. I don’t wanna see anyone else get hurt.
Lesina: Have you been to the garif village? Our elder and their chieftain go way back, but they haven’t seen each other in a cockatrice’s age. I make trips to their village to trade sunstones for medicinal herbs, hides… you name it. And the kids just love that nanna cheese they make.
Elder Brunoa: They tell me the fallen tree blocking the road to Kerwon was washed away by the Rains. The way south through Starfall Field is open. If you’re heading that way, see you’re well provisioned before setting out. Changes in the land mean changes in the beasts that walk them.
Elder Brunoa (x2): I was walking through the plains several days past when I was overcome by the feeling some great power had been lost. I pray it is no ill omen.
Terra: The cockatrices aren’t lookin’ so good lately. Can’t you tell? You gotta look close. And poor Dania… I wish there was something I could do to help out.
[Examine any one of the cockatrices…]
Cockatrice: (It looks a little down in the beak.)
[For more dialogue with Dania, Terra, and the cockatrices, see “Hunts - Little Love on the Big Plains.”]

Sunday, December 22, 2013

The Dalmascan Sands

001: Cactoid
Genus – Plant       Classification – Cactus
Observations: Being a mischievous, mean-spirited beastie, mercifully lacking the intelligence to do any real damage.
Sproutlings are called cactites. A rare strain is notable for its proclivity to sprout a scarlet blossom; that being seldom seen, of the highest value, and considered a sign of miraculous good fortune by sensitive young lovers with a tolerance for needles.
The Adventurer's Handbook: Ye adventurers only beginning on your travels: your first task should well be the collection of 1,000 needles from the fickle cactoid.
Upon plucking this collection, you will find yourself not only the proud owner of a bundle of needles, but possessed of great experience in interminable combat withal, and, should you sell it, a pittance of coin.
If making a bundle exceeds your capabilities, the adventurer is urged to reconsider his or her vocation and take up employ about town. Adventuring is not all fun and games, mark you.
002: Ichthon
Genus – Ichthon       Classification – Pirahna
Observations: Deceptively joyful colorations adorn this carnivorous ichthian of vicious temperament.
Of its armaments, the naturalist Merlose has called it "a beast most fierce, it having a lower mandible which jutteth out like a war-spear, this being used to rend and tear the flesh of its prey, and a voracious appetite quite exceeding its diminutive size."
When feeding in shoals, they are known to devour large creatures such as the wild saurian in the blink of an eye.
Sage Knowledge (34 of 78): Kingdom of Dalmasca: A small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula.
While its territories are small, its situation at the crossroads of three continents has enabled it to prosper as a center for trade.
More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her for her cultural richness and strategic importance.
Upon her defeat to Archadia in the invasion of 704, her lands were placed under the direct control of the empire.
003: Wolf
Genus – Beast Classification – Wolf
Observations: Agile, swift, and keen of tooth, the wolf is the preeminent hunter. Widely known to roam in packs led by an alpha. Though once they lived in close harmony with mankind, fierce competition over prey brought Man to shun and eventually revile them.
Thereafter, the wolves took to the eating of monsters, from this arising diverse strains of wolf, varying greatly in form and adaptation, befitting their diet.
Sage Knowledge (46 of 78): Dalmasca Estersand: One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regularly plays host to hunts organized within the city.
What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre.
004: Wild Saurian
Genus – Dragon Classification – Tyrant
Observations: Once lords of the land together with the other wyrmkin; a war with the gods dwindled their numbers to a mere fraction of their former glory.
This great creature possesses sharp teeth in its sizable maw by which it catches and rends the flesh of its prey, and a grand tail, the latter being used for balance as it strides upon two powerfully appointed hind legs.
Mysteries of the Ancients: One of the singular problems in clearing new land is, surprisingly enough, the removal of monstrous bones, they being far more resistant to wear, and far heavier, than those of men.
The worst of these by far are tyrant bones.
Though they too will erode over the ages, their weight and strength are most uncommon, and even the hottest flame will leave no mark upon them.
To expect anything less from such a bone would be to forget the awesome might of the tyrant from whence it came.
005: Cockatrice
Genus – Avion Classification – Cockatrice
Observations: Lo, the mighty cockatrice, proud-feathered sphere, known as much for its ill humor as its dire rotundity.
The great naturalist Merlose once remarked: "...live they in the sands and other arid climes, whereabouts they moveth in a rolling fashion most peculiar. Subsist they principally on small creatures and vermin &c., for the incapacitation of which they disgorge a sticky saliva, thence devouring captured morsels only when appetite moves them. Swollen sacs containing airs are found under the surface of the skin, and when inflated, these lifting the creature upon drafts unseen, whence to espy suitable prey.
Sage Knowledge (47 of 78): Dalmasca Westersand: One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants.
In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study.
006: Gnoma Entite
Genus – Gnoma Entite Classification – Elemental
Observations: In the chronicles, it is said that in time out of memory the gods fashioned here a paradise, yet Man was ill-satisfied and sought to cultivate the lands beyond. The soil was thus enriched, yet this gave rise to differences, differences to greed, and greed to war. The gods wept and raged and cleft the land, casting men into the gaping abyss.
Out of this tumult, the gnoma entite was born.
The Entite Pact: The strength of the earth carries us, does naught but be under all, languid, resistant, a mass against which the spirit is strained and, eventually, broken. Only the power of wind may tempt the indolent soil into action.
The earth, now called, cares for you. For you, heart-cleft, and for you alone will it open and reveal the rich electrum it holds.
007: Dive Talon
Genus – Avion Classification – Diver
Observations: Called the "Pirate King of the Skies" for its uncanny powers of flight, and ability to strike silently with fatal precision. Its startling plumage is no evolutionary accident, being intended to dissuade dragons and other natural predators. Ironically, the sturdiness of these vibrant beast deterrents makes them highly prized for crafting another kind of predator: the profit-hungry hunter.
Sage Knowledge (43 of 78): Nalbina Fortress: A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges and barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan king was slain, and as a result, the kingdom of Dalmasca came under complete Archadian Imperial rule.
In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continue to this day to repair the damage which the fortress suffered during the war.

Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war.

Friday, December 13, 2013

Giza Plains

Nomad Village

Cartographers’ Guild/Nutsy: I’m just a traveling moogle, trying to scrape by. I should be here while the Dry holds, kupo. But the monsters during the Rains are too scary! The Dry should last a while longer, but take care during the Rains, kupo. Those big lightning balls don’t mess around. Would you like to buy a map, kupo?
[Giza Plains  -  30
Cancel]
So long, kupo!
Nomad Youth/Tott: Hey there. We don’t see many travelers through here. If there’s somethin’ you’re lookin’ for, you should talk to our elder. She’s over by the tent.

Nomad/Arjie: Well, hello! The wary traveler never passes the chance to restock his supplies. [shop menu] The children still work, even in this heat. I guess I should try to follow their example.

Nomad Youth/Camina: I’m in charge of seeing all the herbs and roots we gather in the plain are properly dried and stored. We use charms made from the herbs to keep the monsters away while we’re out. Used a whole lot during the Rains, so we need t’ pick more!

Nomad Youth/Roaklo: Sorry, but could you come back later? Gotta finish work, or I can’t play!

Nomad/Nanau: You’ve come from the city? Our village may be small, but you are welcome here. Our village moves with the seasons. When the Rains come, Giza fills with water, so we cannot stay.

Nomad/Masyua: Have you come to see the dark crystals? Not everyone takes well to the heat of the Giza Plains. We don’t have much to offer, but you’re welcome to rest here, if you like. These dark crystals absorb the light of the sun, until they shine with a brilliant light. People are always surprised just how bright they shine.

Nomad Youth/Jinn: Most of us out here work at makin’ sunstones or raisin’ cockatrices. We won’t get much work done once the Rains come. Gotta make the best of the Dry now!

Nomad/Lesina: The men are off on their business, while we women mind the village. Even the children do their part. They make their mistakes, of course, but they learn from them!

Nomad Youth/Terra: I heard wild cockatrices can roll real fast. But these ones don’t roll around at all… You think they’re just lazy?

Nomad/Dania: Don’t worry, they won’t bite! These cockatrices are as tame as can be. Aren’t they just the fluffiest, cutest things you’ve ever seen?

Cockatrice (little one): (It stares at you with beady eyes…)

Cockatrice (little one): (It looks like it wants to tell you something. Then again, maybe not.)

Cockatrice (medium one): (It doesn’t shy at your approach. It seems tame.)

Cockatrice (medium one): (It looks like it has an itch on its back.)

Cockatrice (medium one): (It looks like it wants to be left alone.)

Cockatrice (big ‘un): (It looks hungry.)

Nomad Elder/Elder Brunoa: It can get quite hot here in Giza, but it’s not all that bad if you can find a nice spot in the shade. Take care before heading out to the plains. Our children don’t leave without making the proper preparations. Neither should you.

Elder Brunoa (x2): Don’t go out to the plains unprepared. Speak with Arjie before you go if there’s anything you need.

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